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Bounties Beyond Stars

This page features my 3rd year group project titled 'Bounties Beyond Stars'! (This game is still in development.

'Bounties Beyond Stars' can be found below.

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Description

​​Take to the stars in this action-packed souls-like on a quest to free your partner-in-crime from the clutches of the P.I.G – travel planet-to-planet and battle against criminals of varying styles and corresponding abilities to capture them and exchange their bounty rewards for your partner’s freedom.

 

USPs / Design Pillars:

  • Shifting Art Styles : Each planet will exhibit its own unique art style, which is reflected and complimented through each planet’s obstacles and bosses with differing abilities I.e. Cyberpunk boss with SciFi weapons, or 1930’s animation planet with cartoonish abilities and physics.

  • Wild-West Souls-Like : Face enemies with your lasso, revolver and trusty robotic sidekick in unique ways.

  • Non-Linear Gameplay : Choose which planets you want to travel to first.

  • Ben O'Shea - Lead Design

  • Billy Tunnicliffe - Design

  • Oliver Swanston - Design 

  • Jamie Swanborough - Programming (Former)

  • Joseph Ralphs - Programming (Former)

  • Georgia Fyfe - Game Art (Concept Art)

  • Marlo Butt - Game Art (Environment Art)

  • Keeley Graham - Game Art (Concept Art)

  • Georgia Dandy - Game Art (Character Art) 

  • Erin Loach - Game Art (Character Art) 

  • Lewin Miles - Game Art (Environment Art)

LOBBY!

These gifs show the main lobby for our first planet currently tiled 'Cyberpunk Planet'

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GIF1 - Made with Clipchamp (1).gif

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